It looks like Martin Hollis, director of Goldeneye 007 for the Nintendo 64, wants to create a new first-person shooter (FPS).
On social media, Hollis encouraged a “software engineer/hacker” to work on a new micro FPS. “Work at home. Game experience is not required,” he added.
Released in 1997, Rare’s Goldeneye 007 is considered one of the best FPS of all time. Despite being relatively inexperienced, Hollis’ team sold over 8 million copies, making it the third best-selling N64 game of all time, ahead of The Legend Of Zelda: Ocarina Of Time and Super Smash Bros.
A remake of Goldeneye 007, developed by Eurocom, was released in 2010, and an Xbox One port in 2022. Last year, it was confirmed that the original version of the game for the Nintendo 64 will be released on the Nintendo Switch through its online library, but no release date has been announced yet.
Microsoft has confirmed that it has “no plans” to add online multiplayer to GoldenEye 007 on Xbox, although this feature has been confirmed for the Nintendo Switch versions.
More Nintendo 64 games are on the way!
Pokémon Stadium, Mario Party, Pilotwings 64, 1080° Snowboarding, Excitebike 64, & more will be gradually added to the Nintendo 64 library on #NintendoSwitchOnline + Expansion Pack. Stay tuned for more details in the future! #NintendoDirect pic.twitter.com/uU9ZZkJGu3
— Nintendo of America (@NintendoAmerica) September 13, 2022
After the release of Goldeneye, Hollis became the head of the software department at Rare and worked a lot on Perfect Dark before leaving the company. After working as a consultant when creating the Gamecube for Nintendo, Hollis founded the Zoonami game development studio in Cambridge in 2000. Over the ten years of its activity, Zoonami has released games such as Zendoku, Go! Puzzle and Bonsai Barber.
Hollis has become an independent speaker in recent years, and this unnamed micro first-person shooter will be the first game he has worked on directly since Bonsai Barber in 2009.
From other news: The YouTuber completely recreated Radiohead’s “In Rainbows” using sounds from Super Mario 64.
Each track sounds exactly like the original 2007 album version, with a Mario 64 twist that uses percussion, bell synthesizer sound effects, and snare drums — check out here.